{"id":64275,"title":"TECHNICAL ARTIST (f/m/d)","company":"ROCKFISH Games","city":"Hamburg","region":"Hamburg","location":"22085 Hamburg","work_model":"unknown","employment_type":"unknown","employment":["full_time"],"roles":[],"visa":"not_mentioned","relocation":"not_mentioned","posted_at":"2026-10-22T00:00:00+00:00","tools":["Unreal Engine","Python"],"seniority":"unknown","years_experience_min":null,"german_requirement":"required","german_level":"unspecified","english_requirement":"required","english_level":"unspecified","team_language":"unknown","confidence":0.9,"method":"rules","language_badge":"German required","language_evidence":"Proficiency in German","requirements_snippet":"- Professional experience as a Technical Artist in the games industry - Deep understanding of Unreal Engine 5, including profiling and debugging tools - Experience with memory management and asset validation workflows - Solid …","url":"https://www.arbeitsagentur.de/jobsuche/jobdetail/13644-313674-S","source":"bundesagentur","agency":null,"description_text":"## Responsibilities\n\n- Profile and optimize game performance (CPU, GPU, Memory) using standard industry tools (e.g., Unreal Insights, RenderDoc)\n- Act as a technical guardian for the art team, ensuring assets meet performance standards and naming conventions\n- Develop and maintain efficient art pipelines and tools (editor utilities, validators) to streamline workflows\n- Investigate and solve complex rendering and stability issues related to new UE5 technologies (Nanite, Lumen)\n- Collaborate closely with the Asset Leads to improve scalability across platforms\n- Support the team in implementing and optimizing complex material shaders\n\n## Requirements\n\n- Professional experience as a Technical Artist in the games industry\n- Deep understanding of Unreal Engine 5, including profiling and debugging tools\n- Experience with memory management and asset validation workflows\n- Solid understanding of 3D math and rendering pipelines\n- Proficiency in German\n\n## Bonus Skills\n\n- Strong knowledge of Python or Blueprints for tool creation\n- Experience with Blender scripting and pipelines\n- Passion for space or sci-fi games","responsibilities_text":"- Profile and optimize game performance (CPU, GPU, Memory) using standard industry tools (e.g., Unreal Insights, RenderDoc)\n- Act as a technical guardian for the art team, ensuring assets meet performance standards and naming conventions\n- Develop and maintain efficient art pipelines and tools (editor utilities, validators) to streamline workflows\n- Investigate and solve complex rendering and stability issues related to new UE5 technologies (Nanite, Lumen)\n- Collaborate closely with the Asset Leads to improve scalability across platforms\n- Support the team in implementing and optimizing complex material shaders","requirements_text":"- Professional experience as a Technical Artist in the games industry\n- Deep understanding of Unreal Engine 5, including profiling and debugging tools\n- Experience with memory management and asset validation workflows\n- Solid understanding of 3D math and rendering pipelines\n- Proficiency in German\n## Bonus Skills\n- Strong knowledge of Python or Blueprints for tool creation\n- Experience with Blender scripting and pipelines\n- Passion for space or sci-fi games","status":"open","duplicate_of":null,"first_seen":"2026-11-02T18:09:33.185849+00:00","responsibilities_summary":null,"requirements_summary":null,"all_tools":["Unreal Engine","Python"],"posting_language":"en","evidence":[{"language":"german","requirement":"required","quote":"Proficiency in German","source":"rules"}],"years_experience_max":null,"mobility_evidence":[],"model_version":"rules-8","english_badge":"English required","company_id":null}